Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your main character and Arfa-Sys support AI.
Updated 10:49 PM EST Dec 12, 2019
On that note, I’ve decided to put together this character build and loadout guide featuring the game’s various characters such as Sinon, Bazalt Joe and a certain person dressed in black from head to toe and surrounded by women. That guy’s the worst, you know.
Re: Sword Art Online: Fatal Bullet v1.70 +12 (table Update3) Post by TheByteSize » Fri Jul 05, 2019 10:21 pm if you guys want chip editor, give him your end game save file so he has more data to play with. The Protagonist (主人公, Shujinkou) is the player's character in Sword Art Online: Fatal Bullet. The Protagonist began playing Gun Gale Online (GGO) due to the request of their childhood friend Kureha. In the gameverse canon, the Protagonist is a male with short black hair and blue eyes. He wears a battle jacket with a blue collar and black pants with metal knee pads. The alternative female.
Eventually, I’m planning to update this with information on character relationships and what have you should there be interest. In the meantime, I’m starting out with key information and stats of about half of the characters and updating the list as I get to everyone else.
More SAO: 9 Best Skills in Sword Art Online Fatal Bullet | Technobubble
The information includes each character’s stat point allocation percentage, which shows what share or percentage of their CP they allocated for each stat. I also included their weapon loadouts, skill sets and stats at level 125 for good measure. I figure that it might be interesting for folks who are curious about each character’s stat distribution and how it figures into that character’s overall build and play style. Who knows? It could provide insight you could use when doing your own custom builds for your main character or Arfa-Sys.
One caveat is that some accessory and weapon names might be different from the English version as this guide is based on the Japanese guidebook and game (I did my best to apply the localized names for skills and other things in this guide). For stuff that I don’t know the official translated names for, I just wrote down my best approximation. Basically, I don’t have all of the clothes, weapons and other items in my localized game yet but I will update them as I get the requisite information. Otherwise, if you know the actual names of some of these items, feel free to let me know in the comments or by emailing me directly and I’ll update them.
First, let’s go over some basic knowledge for stats and classes, which will help you when putting together your builds (I also posted a running list of all skills in Sword Art Online: Fatal Bullet that includes all stat requirements and changes in each skill when leve:
Stats and classes
There are six key stats that determine your character’s build as well as what role he or she falls under. Here’s a quick rundown for each of them and what they do.
Strength (STR): Determines your total weight capacity for carrying weapons. Also affects the damage you inflict with sword weapons.
Vitality (VIT): Affects your maximum HP and damage reduction rate. Also affects resistance to poison, blaze and stun.
Intelligence (INT): Improves the effect and success rate of your skills. Also improves the duration and recharge time of your gadgets. Increases the effectiveness of your status attacks and ability to suppress enemies.
Agility (AGI): Increases movement speed. Also increases reduction in damage received by a large amount. Improves weapon handling and reload speed as well. Lastly, it increases how fast the Bullet Circle shrinks.
Dexterity (DEX): Improves the effectiveness of gadgets and increases UFG damage. Also increases your damage for critical hits and when hitting weak spots. Increases Bullet Circle accuracy as well.
Luck (LUK): Increases item drop rate and the effect of memory chips found on dropped weapons. Also increases your critical hit rate and provides a slight boost in your damage reduction rate. Greatly increases the damage reduction rate for poison and blaze.
A common question is what stats to go for when doing certain builds. Personally, my advice is to improve the stats for the skills and weapons you want or like to use. That being said, here are the stats you want to improve for each class or role as a rule of thumb.
Now here are the builds and loadouts for the game’s various characters. This guide has about half of the characters right now and will continue to add more as it is updated.
Agil
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Big Bear (base to Mk3)
Skill Set 1: A) Taunting Yell 1-3. B) Armor Form 1-3. C) Dash Attack 1 until level 28, then Toxic Gas Blast 1-3. D) Tranquilizer Shot 1-3.
Weapon 2: GL6 Firebringer (base to ++), GL6 Inferno (base to ++)
Skill Set 2: A) Attention Seeker 1-3. B) Power Form 1 until level 33, then Human Fortress 1-3. C) Armor Break Shot until level 47, then Plasma Blast 1-2. D) Shield Matrix 1-3.
Gadgets: First Aid Kit, Anti-Ailment Kit, Proximity Mine, Frag Grenade
Argo
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Long Stroke (base to 2++)
Skill Set 1: A) Conceal 1. B) Taunting Yell 1-3. C) Quick Shot 1-3. D) Armor Form 1 until Level 39, then Human Fortress 1-2.
Weapon 2: Honeycomb 87(base to ++), Binen Shutokku-87 (base to ++)
Skill Set 2: A) Tactical Roll 1-3. B) Attention Seeker until Level 28, then Shield Matrix 1-3. C) Speed Form 1-3. D) Enhance Gadget 1-2.
Gadgets: First Aid Kit, Proximity Mine, Frag Grenade
Asuna
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: SPB Rapier (from base to Mk3)
Skill Set 1: A) Starts with Tactical Roll 1 then switches to Gunstinger 1-2. B) HP Recovery Shot 1 until Level 41 then switches to Nanotech Boost 1-2. C) Healing Bullet 1-3. D) Speed Form 1 until Level 32 then switches to Critical Form Bullet 1-3.
Weapon 2: Betelgeuse (from base to 2++)
Skill Set 2: A) Healing Field Shot 1 1-3. B) HP Recovery Shot 1-2 until Level 62 then switches to AED Shot. C) Curing Field Shot . D) Tranquilizer Shot 1-2.
Gadgets: First Aid Kit, Frag Grenade, Anit-Ailment Kit, Plasma Grenade
Bazalt Joe
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: LMG Dushu (base to ++), LMG Puryui (base to ++)
Skill Set 1: A) Sliding Shot 1-3. B) Attention Seeker 1-3. C) Taunting Yell 1-3. D) Human Fortress 1-3.
Weapon 2: Prosti (base to ++), Daverie (base to ++)
Skill Set 2: A) Armor Form 1-3. B) Quick Shot 1-3. C) Power Form 1-3. D) Explosive Shot 1-2.
Gadgets: To be added later
Itsuki![]()
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Dragonfall (base to ++), Dragonbreaker (base to ++)
Skill Set 1: A) Conceal 1-3. B) Enhance Gadget 1-3. C) Eagle-Eye Beacon 1-3. D) Replenish Gadget 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set 2: A) Blazing Blast 1-3. B) Sliding Shot 1-2. C) Omnia Vanitas 1-2. D) Toxic Gas Blast 1-3.
Gadgets: First Aid Kit, Proximity Mine, Combat Knife
Kirito
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 1: A) Sword Barrier 1-3. B) Tactical Roll 1-3. C) Vorpal Strike 1-3. D) Speed Form 1 until Level 40 then replaced by Dual Orbital 1-3.
Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 2: A) Hyper Awareness. B) Sharp Nail 1-3. C) Omnia Vanitas 1-3. D) Power Form 1 until Level 35 then replaced by Horizontal Square 1-3.
Gadgets: First Aid Kit, Melee Booster Kit, Plasma Grenade, Frag Grenade
Klein
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Midou-Type AR (base to Kai ++)
Skill Set 1: A) Sliding Shot 1-3. B) Speed Form 1-3. C) Attention Seeker 1-3. D) Omnia Vanitas 1-3.
Weapon 2: Blast Spear (base to ++), Explosion (base to ++)
Sao Fatal Bullet Builds
Skill Set 2: A) Power Form 1-3. B) Tactical Roll 1-3. C) Taunting Yell 1-3. D) Armor Form 1 until Level 26, then Shield Matrix 1-3.
Gadgets: First Aid Kit, Plasma Grenade, Combat Knife, Frag Grenade
Kureha
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Draque L Sirocco (base to ++), Draque L Halmattan (base to ++), Draque L Shamal
Skill Set 1: A) Scatter Wheel 1-2. B) Attention Seeker 1-3. C) Omnia Vanitas 1-3. D) Acrobatic Fire until Level 27, then Trigger Happy 1-3.
Weapon 2: Deneb Kaitos (base to 2++)
Skill Set 2: A) Dash Attack 1-2. B) Tactical Roll 1-3. C) Power Break Shot 1-2. D) Armor Break Shot 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Leafa
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Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Sylph Type A (base to ++), Sylph Type B (base to ++),
Skill Set 1: A) Blazing Blast 1-3. B) Hawk Eye 1-3. C) Healing Bullet 1-3. D) Omnia Vanitas 1-2.
Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++) Masamune G4
Skill Set 2: A) Power Form 1-3. B) Sharp Nail 1-3. C) Enhance Gadget 1-2. D) Vorpal Strike 1-2.
Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit
Lisbeth
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Valkyrie (base to ++), Valkyrie Mk2 (base to ++)
Skill Set 1: A) Power Form Shot 1 until Level 22, then Power Field Shot 1-3. B) Armor Form Shot 1 until Level 31, then Guard Field Shot 1-3. C) Explosive Shot 1-3. D) Electrodynamic Stunner 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set 2: A) Power Break Shot 1-3. B) Armor Break Shot 1-3. C) HP Recovery Shot 1-3. D) Toxic Gas Blast 1-3.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Proximity Mine
Philia
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Quiet (base to ++), Serene (base to ++)
Skill Set 1: A) Power Form 1 until level 29, then Power Field Shot 1-2. B) Armor Form 1 until Level 43, then Guard Field Shot 1-2. C) Speed Form 1-3. D) Eagle Eye Beacon 1-2.
Weapon 2: Muramasa F9 (base to ++), Kikuichimonji F9 (base to ++)
Skill Set 2: A) Conceal 1-2. B) Sharp Nail 1-2. C) Omnia Vanitas 1-3. D) Power Form 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Premiere
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: SPB Night Sky (base to Mk3)
Skill Set 1: A) Conceal 1-3. B) Quick Shot 1-2. C) Healing Bullet 1-3. D) Armor Form 1-3.
Weapon 2: Peacock (base to Peacock 3)
Skill Set 2: A) Enhance Gadget 1-3. B) Hawk Eye 1-3. C) Speed Form 1-2. D) Blazing Blast 1-3.
Gadgets: First Aid Kit, Proximity Mine, Plasma Grenade, Frag Grenade
Rain
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Spiral Shadow (base to 2++)
Skill Set 1: A) Sliding Shot 1-3. B) Conceal 1-3. C) Sentry Style. D) Scatter Wheel 1-3.
Weapon 2: Peacock (base to Peacock 3)
Skill Set 2: A) Speed Form 1 until level 29, then Gunstinger 1-3. B) Armor Form 1-3. C) Power Form 1 until Level 20, then Power Field Shot 1-3. D) nanotech Boost 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Combat Knife, Plasma Grenade
Silica
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Sinon
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Sangfroid (base to +), AMR Tiamat (base to Mk2+),
Skill Set 1: A) Hawkeye 1-3. B) Sentry Style. C) Phantom Bullet 1-3. D) Eagle Eye Beacon 1-3.
Weapon 2: Lightning (base to Mk3)
Skill Set 2: A) Health Recovery Bullet 1-3. B) Conceal 1-2. C) Speed Form 1 until Level 27 then switches to Tranquilizer 1-2. D) Curing Field Shot.
Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit
Strea
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Bunker Comet (base to ++), Meteor Fall (base to ++), Spicule
Skill Set 1: A) Taunting Yell 1-3. B) Tactical Roll 1-2. C) Sentry Style. D) Shield Matrix 1-3.
Weapon 2: Benetnasch (base to Benetnasch 3)
Skill Set 2: A) Armor Form 1-3. B) dash Attack 1-3. C) Power Form 1-3. D) Heat Detonator 1-3.
Gadgets: First Aid Kit, Anti-Aiment Kit, Plasma Grenade, Frag Grenade
Yuuki
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Muramasa F9 (base to ++), Kikuichimonji (base to ++)
Skill Set 1: A) Sharp Nail 1-2. B) Conceal 1-3. C) Vorpal Strike 1-3. D) Star Splash 1-3.
Weapon 2: HGBST3 Kusanagi (base to ++), HGBST3 Asuka (base to ++), HGBST3 Shigure
Skill Set 2: A) Quick Shot 1-3. B) Power Form Shot 1-3. C) Armor Form Shot 1-3. D) Tactical Roll until Level 41, then Nanotech Boost Shot 1-3.
Gadgets: First Aid Kit, Frag Grenade, Anti-Ailment Kit, Plasma Grenade
Zeliska
Stat Point Allocation & Grade
Stats at Level 125
Loadouts
Weapon 1: Peacock (base to Peacock 3)
Skill Set 1: A) Speed Form 1 until level 40, then Gunstinger 1-3. B) Power Form Shot 1-2. C) Armor Form Shot 1-2. D) Enhance Gadget 1-3.
Weapon 2: MG Kalimsky (base to ++), MG Tonfsky (base to ++)
Skill Set 2: A) Hawk Eye 1-3. B) Tranquilizer Shot 1-2. C) Healing Bullet 1-3. D) Sentry Style.
Gadgets: To be added later
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Updated 10:49 PM EST Dec 12, 2019
made some simple scripts for the game 'Sword Art Online: Fatal Bullet'.my friend asked me for some scripts, probably won't play much myself, so I may not add much to the table... it's made for the offline only version. you will have to disable the anti-cheat yourself. remember to backup your save frequently!
Update8 undead- added UFG range multiplier. - updated undead. changed the party filter a little bit, it shouldn't affect enemy player now. Update7.2 - updated highlighted item. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. also the script is refined a little bit: [chips] would only be refreshed when the item type is changed. chips pointers ([0x]) would only be refreshed if # of chips is changed. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. these 2 changes should should make the script more stable now. but still you're advised to de-activate the script after you finish the item editing. Update7.1 - updated instant max weapon proficiency. fixed a careless mistake. it works as promoted now. Update7 - added instant max skill/gadget proficiency and instant max weapon proficiency. - updated ignore credits. it covers the 'appraise all' option now. Update6 - added ignore weapon art gauge. Update5.2 - updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error. Update5.1 - updated highlighted item. limit the max # of chips to 10. Update5 - added highlighted item. it's lua script, needed for the proper chips display/edit. Update4 - added ignore equip gender. - added some preliminary pointers to highlighted item's chips. Update3 - added ignore materials and ignore outfit design - updated ignore credits. added support to Enhance Weapons and Transform Weapons. Update2 - added undead and max affinity Update1 - added ignore equip stats requirements. - updated ignore $. name changed to ignore credits, and it also covers information buying now. - health still drop but you won't die. - you can choose to cover the whole party by selecting from the status drop-down-list. no reload - ammo clip won't decrease below 1, aka no reload... inf. ammo pouch - ammo pouch of the equipped weapon wont drop below 100. UFG range multiplier - UFG range will be multiplied by the speicified x?, can be changed via the entry. default x10, can be changed by editing the script, line 3. - although your UFG cover a much larger area now, a timer would keep you from 'flying' in the air too long when you're reeling in. be prepared to attach the UFG somewhere when you got cut off mid-air. ignore cooldown - you can use the skills again right away without the need to wait for the cooldown. ignore weapon art gauge - you can execute the weapon art anytime regardless of the gauge. - gauge would still be reset to zero after using weapon art. ignore credits - buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have. - credits still drop until it reaches zero. ignore materials - allows you to enhance weapon or create outfits without any of the required materials. - for outfits, you still need the outfit design first, or you can activate ignore outfit design together. ignore outfit design - allows you to create an outfit without obtaining its design first. - you still need to have the required materials ready first, or you can activate ignore materials together. Sao Fatal Bullet Wikiignore CP - adjust the stats freely, regardless of how much CP you have. - CP could appear at a negative number if you used more than you owned. I think it's better this way so that you can re-adjust it back to the 'ligit' figures if you want. ignore SP / skill requirements - you can buy any skills regardless of the stats requirements and your current SP. SP still drop until it reaches zero when you learn new skills. - you can equip any skills you own regardless of your current stats. ignore equip stats requirements - you can equip anything regardless of the stats requirements. ignore equip gender - girl can equip boy equipment, boy can equip girl equipment. instant max skill/gadget proficiency - use skill/gadget once to get 100%. instant max weapon proficiency - successfully hit a target with your weapon once to get 100%. max affinity - view a character in the Friend List when activated, and his/her affinity would be maxed. you may still need to do something in-game that affect his/her affinity once for extra dialogue/cut-scene to occur. walk key - press and hold the specified key and move to walk. should be useful for keyboard+mouse user. - you can change the key via the entry, default: CapsLock key, can be changed by editing the script, line 3. highlighted item - when activated, would add the [chips] pointers if the highlighted item is weapon/accessory, remove if it's not. - changing the # of chips would update the [chips] pointers in real-time. - Sao Fatal Bullet WalkthroughDO NOT change # of chips IF the weapon / accessory has no chip to start with. only edit the chip related value if the item has at least 1 chip with it.- you can't raise # of chips above 8 for weapons, or 4 for accessories. - script might be buggy. for now, if an lua error popped-up, just re-activate the script. - after you've edited the chip, you need to re-highlight the item in-game to view the changes. - you should de-activate the script after you finish your editing. re-activate it when you need to edit again. - chip id is shared by 42magia. if you think there's more, let me know. latest:
Sao Fatal Bullet Walkthrough
Sao Fatal Bullet Guide
How to use this cheat table?
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